Winning Casino Craps

'Winning Craps' combined together with sound money management will make you a consistent winner at the casino. You will learn the same strategy that The Gaming Pro plays and will consistently win 10-40 units per hour at the Craps table. 'Winning Craps' has been tested on: combined database, actual rolls of the dice, and on the Internet. For some people, the fun isn’t the chance of winning, it’s the experience of playing.Craps can be an exciting game, with everyone shouting and cheering each roll ofthe dice. Many players just want in on that experience, and buy in for $20, $40,$100, $500 or even more with no real anticipation of winning. The odds bet is the best bet you can make playing craps. In fact, it’s the best bet in the casino. The house edge on the odds bet is zero since the bet is paid at true odds. This is a separate wager that’s made after the come out roll.

The basics

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Casino Craps (or Bank Craps), a dice game, is one of the most exciting casino games. It is common to hear yelling and shouting at a craps table. It is played on a purpose-built table and two dice are used. The dice are made after very strict standards and are routinely inspected for any damage. As a matter of course, the dice are replaced with new ones after about eight hours of use, and casinos have implemented rules in the way a player handles them.

To begin, the Shooter (one of the players) must bet at least the table minimum on either the Pass Line or the Don't Pass Line (sometimes called 'win' or 'right' bets and 'don’t win' or 'wrong' bets). The shooter is presented with multiple dice (normally five) by the Stickman, and must choose two to roll with. The remaining dice are returned to the Stickman's Bowl and are not used.

The shooter must handle the dice with one hand only when throwing and the dice must hit the walls on the opposite end of the table. In the event that one or both dice are thrown off the table, they must be inspected (usually by the stickman) before putting them back into play.

The craps table can accommodate up to about 20 players, who each get a round of throws or at 'shooting' the dice. If you don't want to throw the dice, you can bet on the thrower. Several types of bets can be made on the table action. The casino crew consist of a Stickman, Boxman and two Dealers.

The game is played in rounds, with the right to roll the dice by each player moving clockwise around the craps table at the end of each round. A player may choose not to roll but can continue to bet.

Each round has two phases: Come Out and Point. To start a round, the shooter makes one or more Come Out rolls. A Come Out roll of 2, 3 or 12 (called Craps, the shooter is said to 'crap out') ends the round with players losing their Pass Line bets. A Come Out roll of 7 or 11 (a Natural) results in a win for Pass Line bets. The shooter continues to make Come Out rolls until he rolls 4, 5, 6, 8, 9, or 10, which number becomes the Point. The dealer then moves an On button to the point number signifying the second phase of the round. If the shooter rolls the point number, the result is a win for bets on the Pass Line. If the shooter rolls a seven (a Seven-out), the pass line loses and the round ends.

The first roll of the dice in a betting round is the Come Out roll - a new game in Craps begins with the Come Out roll. A Come Out roll can be made only when the previous shooter fails to make a winning roll, that is, fails to make the Point or makes a Seven-out (rolls a seven). Slots lv bonus free spins.

A new game then begins with a new shooter. If the current shooter does make his Point, the dice are returned to him and he then begins the new Come Out roll. This is a continuation of that shooter's roll, although technically, the Come Out roll identifies a new game about to begin.

When the shooter fails to make his or her Point, the dice are then offered to the next player for a new Come Out roll and the game continues in the same manner. The new shooter will be the person directly next to the left of the previous shooter - so the game moves in a clockwise fashion around the craps table.

The dice are rolled across the craps table layout. The layout is divided into three areas - two side areas separated by a center one. Each side area is the mirror reflection of the other and contains the following: Pass and Don't Pass line bets, Come and Don't Come bets, Odds bet, Place bets and Field bets. The center area is shared by both side areas and contains the Proposition bets.

Pass bets win when the come out roll is 7 or 11, while pass bets lose when the come out roll is 2, 3, or 12. Don't bets lose when the come out roll is 7 or 11, and don't bets win when the come out roll is 2 or 3. Don't bets tie when the come out roll is 12 (2 in some casinos; the 'Bar' roll on the layout indicates which roll is treated as a tie).

A player joining a game and wishing to play craps without being the shooter should approach the craps table and first check to see if the dealer's 'On' button is on any of the point numbers. If the point number is Off then the table is in the Come Out round. If the dealer's button is 'On', the table is in the Point round where most casinos will allow a Pass Line bet to be placed. All single or multi roll 'Proposition bets' may be placed in either of the two rounds.

Between dice rolls there is a period for the dealers to make payouts and collect the losing bets, after which players can place new bets. The stickman monitors the action at the table and decides when to give the shooter the dice, after which no more betting is allowed.

Casino king slot machine. Below is a list of the various bets you can make at craps.

Pass Line Bet - You win if the first roll is a natural (7, 11) and lose if it is craps (2, 3, 12). If a point is rolled (4, 5, 6, 8, 9, 10) it must be repeated before a 7 is thrown in order to win. If 7 is rolled before the point you lose.

The fundamental bet in craps is the Pass Line Bet, which is a bet for the shooter to win their point number. A Pass Line Bet is won immediately if the Come Out roll is a 7 or 11. If the Come Out roll is 2, 3 or 12, the bet loses (known as 'crapping out'). If the roll is any other value, it establishes a Point; if that point is rolled again before a seven, the bet wins. If, with a point established, a seven is rolled before the point is re-rolled, the bet loses ('seven out'). A Pass Line win pays even money.

Odds on Pass Line Bet - After a point is rolled you can make this additional bet by taking odds. There are different payoffs for each point. A point of 4 or 10 will pay you 2:1; 5 or 9 pays 3:2; 6 or 8 pays 6:5. You only win if the point is rolled again before a 7.

Come Bet - It has the same rules as the Pass Line Bet. The difference consists in the fact you can make this bet only after the point on the pass line has been determined. On a Come Out roll the Come Bet is placed on the pass line as they are an identical bet. After you place your bet the first dice roll will set the come point. You win if it is a natural (7, 11) and lose if it is craps (2, 3, 12). Other rolls will make you a winner if the come point is repeated before a 7 is rolled. If a 7 is rolled first you lose.

A Come Bet is played in two rounds and is played similar to a Pass Line Bet. The main difference is that a player making a Come Bet will bet on the first point number that 'comes' from the shooter's next roll, regardless of the table's round. If a 7 or 11 is rolled on the first round, it wins. If a 2, 3 or 12 is rolled, it loses. If instead the roll is 4, 5, 6, 8, 9, 10 then the Come Bet will be moved by the base dealer onto a Box representing the number the shooter threw. This number becomes the Come Bet point and the player is allowed to add odds to the bet. The dealer will place the odds on top of the Come Bet, but slightly off center in order to differentiate between the original bet and the odds. The second round wins if the shooter rolls the Come Bet before a seven. If the seven comes before the number (the Come Bet), the bet loses. On a Come Out roll for the pass line the Come Bet is in play, but traditionally the odds are not working unless the player indicates otherwise to the dealer.

Because of the Come Bet, if the shooter makes their point, a player can find themselves in the situation where they have a Come Bet (possibly with odds on it) and the next roll is a Come Out roll. In this situation odds bets on the come wagers are presumed to be not working for the Come Out roll. That means that if the shooter rolls a 7 on the Come Out roll, any players with active Come Bets waiting for a 'come point' lose their initial wager but will have their odds money returned to them. If the 'come point' is rolled the odds do not win but the Come Bet does and the odds are returned. The player can tell the dealer that they want their odds working, such that if the shooter rolls a number that matches the 'come point', the odds bet will win along with the Come Bet, and if a seven is rolled both lose.

Odds on Come Bet - Exactly the same thing as the Odds on Pass Line Bet except you take odds on the Come Bet not the Pass Line Bet.

Don't Pass Line Bet - This is the reversed Pass Line bet. If the first roll of a dice is a natural (7, 11) you lose and if it is a 2 or a 3 you win. A dice roll of 12 means you have a tie or push with the casino. If the roll is a point (4, 5, 6, 8, 9, 10) a 7 must come out before that point is repeated to make you a winner. If the point is rolled again before the 7 you lose.

Don't Come Bet - The reversed Come Bet. After the come point has been established you win if it is a 2 or 3 and lose for 7 or 11. 12 is a tie and other dice rolls will make you win only if a 7 appears before them on the following throws.

Place Bets - This bet works only after the point has been determined. You can bet on a dice roll of 4, 5, 6, 8, 9 and 10. You win if the number you placed your bet on is rolled before a 7. Otherwise you lose. The Place Bets payoffs are different depending on the number you bet on. 4 or 10 will pay 9:5; 5 or 9 pays 7:5, and 6 or 8 pays 7:6. You can cancel this bet anytime you want to.

Field Bets - These bets are for one dice roll only. If a 2, 3, 4, 9, 10, 11, 12 is rolled you win. A 5, 6, 7 and 8 make you lose. Field Bets have the following different payoffs: 2 pays double (2:1) while 12 pays 3:1. Other winning dice rolls pays even (1:1).

Big Six, Big Eight Bets - Placed at any roll of dice these bets win if a 6 or 8 comes out before a 7 is rolled. Big Six and Big Eight are even bets and are paid at 1:1.

Proposition Bets - These bets can be made at any time and, except for the hardways, they are all one roll bets:

  • Any Craps: Wins if a 2, 3 or 12 is thrown. Payoff 8:1
  • Any Seven: Wins if a 7 is rolled. Payoff 5:1
  • Eleven: Wins if a 11 is thrown. Payoff 16:1
  • Ace Duece: Wins if a 3 is rolled. Payoff 16:1
  • Aces or Boxcars: Wins if a 2 or 12 is thrown. Payoff 30:1
  • Horn Bet: it acts as the bets on 2, 3, 11 and 12 all at once. Wins if one of these numbers is rolled. Payoff is determined according to the number rolled. The other three bets are lost.
  • Hardways: The bet on a hardway number wins if it's thrown hard (sum of pairs: 1-1, 3-3, 4-4..) before it's rolled easy and a 7 is thrown. Payoffs: Hard 4 and 10, 8:1; Hard 6 and 8, 10:1

House advantage
2 - 17%

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Edwin Silberstang Winning Casino Craps

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If you master the skill of constructing the craps bet patterns effectively, you will have a powerful tool for keeping the advantage of the house to reasonable levels. The best approach towards consistent winning without exposing your bankroll to unnecessary risks is taking advantage of a bet progression.

Although there is a number of negative progressions that guarantee at one point you will compensate for your losses and even turn a profit, you can hardly meet a theorist or experienced player who would recommend you to double your bet when losing. On the contrary, you are advised to increase your stake only when winning.

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Having a strong understanding of streaks management guarantees profitable and trouble-free game sessions. If you do not have enough experience in playing craps, you are advised to stick to level betting sizes until you polish your skills and gain the confidence to employ a progression.

Let's draw an example of the effect a loss and a win would have on your bankroll provided that you stick with the level bet size.

Let's presume that you make a $10 bet taking double odds with points on 6 or 8. You will need about $210 to cover one number. You will not change your $10 bet if you win.

If you make a $10 on the pass line and the point is 6, but you suffer a loss the next bet should amount to $30. However, if 7 is rolled before 6, you would have lost $30, but you will be required to make the same bet. If you lose once more, you will lose a total of $60. If you lose 7 times in a row, you will lose $210 of your bankroll.

Let's see what would happen if you win. If your $10 bet is backed by double odds and the point is 6, the wager should be $30 again. If you win, your winnings will amount to $34 and you will be supposed to make another bet amounting to $10.

If you win two times in a row, you are $68 ahead. Seven consecutive wins bring you an award of $238. However, it is important to remember that you are playing only the 6 and 8. If you used points such as 4 and 10 or 5 and 9 instead of 6, you would have generated more solid winnings, while the losses would have remained the same.

For instance, if your first point was 5 and your initial wager was $10, as much as $20 in odds and a total of $30 put at risk. If you win twice in a row you would win a total of $40. Your win would amount to $50 if the points were 4 or 10.

Winning Casino Craps

Straight Bet Progression Variations

When you play 2 come numbers and 1 pass line, you have several options aimed at improving the standard straight bet progression.

If your winning is inconsistent and you experience wins and losses at irregular intervals, that would inevitably damage your bankroll.

In this progression, the player is required to increase the bets by $10 every time a win is registered. If the first bet wins, it means the second wager must be $20, which is considered a significant jump. If the second bet is a winning one, the third wager must be increased by 50%.

Craps casino game

In case the third bet is also a winning one, the fourth must be $40 or 33%. Basically, you are increasing at a decreasing rate. The first increase of 100% is the only one that is more significant.

However, the combination of double odds and line bet is considered a pretty aggressive one. If your initial bet was $10 and the double odds amount to $20, the entire bet totals $30.

Keeping the size of your bet relatively the same leads to the following progression: 10pr-15pt-20pt-25pt, etc.

You are still able to scoop a decent reward during a winning streak and the impact of the chopping dice would be decreased.

Increase Bets Only When the Point is Made

Some players who have considerable experience in playing craps suggest a bit of an unusual approach towards bet progressions. They regard every bet as an individual one no matter whether it is a pass line or a come. In case the bet is a winning one, the next bet is increased. If the second bet is also a winning one, the third is further increased. The losing bets are not increased until winnings are generated.

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However, some other players consider that approach too aggressive because in order to show a profit, one needs to enter a pretty long winning streak. The faster you increase your bet, the more aggressive your strategy is.

You should consider increasing your wager when a point is made provided that you play a pass line bet with 2 come numbers. Then, the next bet is increased and if you follow the aforementioned progression $10-$15-$20-$25, the second bet should be $15, but the come bets remain at $10.

However, as the come bets repeat, they should also be increased in order to match the pass line bet. In case the come bets are repeated before the pass line wins, they are increased to $15 to match the pass line bet.

If the point is repeated once again, the next bet is supposed to be $20. The come bets are also increased to $20, so they match the pass line.

This approach is regarded as an intelligent way to increase your bets, so 7 is not as such a big threat anymore.

Level Off Bet Progression

Billy bingo bonus codes no human. Understanding the craps streaks is essential for ensuring consistent profits and avoiding significant damages to your bankroll.

Despite being extremely popular, the Martingale betting system is notorious for exposing your bankroll to unnecessary risks unless you have unlimited funds to wager. Basically, applying the Martingale system means you have to double your bet when losing.

Let's review an anti-Martingale betting strategy where one can turn a substantial profit if they leave the winnings up.

If your first bet is $10 and it is a winning one, your second one should be $20. If you win, the third bet should be $40, etc. If you win seven times in a row, you will generate a profit of $1,270 for your $10 bet. If you continue playing, you risk losing not only your $10 bet but also all generated winnings. So, you are advised to stop playing at some point even if you believe you are having a winning streak.

The other alternative for keeping at least a part of your winnings is leveling off the size of your wager. This way, you keep a certain part of your winnings, but you have the opportunity to continue playing until a loss occurs. You are advised to level off the size of the bet after two or three winning points.

For example, you can start with a $20 bet and follow the progression $20-$30-$40-$40. If the first bet is a winning one, the second one should be $30. If you win once again, the third bet is $40. Then, you should remain $40 until the shooter rolls 7.

Bet Progression on the Don't Side

The main objective of every player who uses a progression is to prevent serious damages to their bankroll and accumulate consistent winnings. Needless to say, losing streaks inevitably occur at a certain stage of your game but many players are uncertain as to how they can progress their bets when winning on the don't side.

The first thing one should do is to choose a bet pattern.

Let's draw the following example: you place one don't pass bet followed by 2 don't come numbers. In most cases, the player establishes the three numbers, lays double odds against all three, and keeps their fingers crossed that 7 will be rolled before any of the numbers repeats. However, there is another side of the coin. If the three bets are winning, one should increase their wager to the maximum amount they have previously determined. If only two of the bets win, you have to content yourself with a lower increase.

For instance, you start your game with a $20 wager, establish 3 numbers and lay double odds on them. If the shooter sevens out and all three bets are winning, the player is enabled to increase the bet to $30. If the next bet is also a winning one, the wager jumps to $40 and remains the same until a hot roll clears the table.

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However, if you lose one of the numbers in the first game before 7 is rolled, your second bet should be $25 rather than $30. If you lose two numbers in the first game before the shooter sevens out, the bet is not increased. If you lose three numbers, the next bet should be $20. In case you lose more than three numbers, you are advised to switch to pass line or discontinue your gameplay.

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It is important to remember that you should protect your bankroll and keep the wagers to the minimum when the dice are not rolling in your favor.